Release v0.1.1
I released the first update for the game! Version 0.1.1 is mostly focused on bug fixes and small UI tweaks I wasn't able to get done during the game jam. See below for the full Release Notes. Thank you everyone who played the game so far!
Changes
* Fixes for miscalculating path distances, and other updates to player and enemy path calculations. Makes enemy and player movement more consistent and resolves a whole host of bugs (also removes diagonal player movement which was actually a bug).
* Block player movement when dead and in between turns. This issue could cause weird placement when starting a new game.
* Updated how skills are disabled and enabled, which resolves some issues where skills were improperly enabled.
* Adjust player, enemy, and item sizing to better suit the size of the level tiles and each other.
* Prevent exit from being placed against a wall.
* UI clues about movement and selecting enemies now appears above items.
Files
Get Sometimes you gotta roll the hard six
Sometimes you gotta roll the hard six
Learn from your mistakes and roll the hard six
More posts
- Release v0.2.0Feb 10, 2020
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