Sometimes you gotta roll the hard six
Made for the final Idle Thumbs Wizard Jam
Welcome to the Hard Six, a Wizard Jam game about rolling dice and working your way to through a six-level dungeon. When you encounter a monster roll the dice to use a skill. Your skills learn from their failures so roll that hard six! Be weary of the fruit as some will help and some will hurt you, but you can always trust the cheese.
The game is a bit minimal at the moment, but playing around with the combat.
Tips
- Take your time early in the game. Your skills are at their weakest, and the lower levels are less populated so you'll be better able to collect health and level up your skills
- Some enemies are stronger than others so you may want to choose which skill to level based on the enemy
Shout-outs
- Dice, audio, and most of the UI assets thanks to https://www.kenney.nl
- Tileset: https://code.google.com/archive/p/crawl-tiles/
- Font: https://fontlibrary.org/en/font/autopia
Releases
v0.3.0
- Added animations for combat and walking
- Lots of internal refactoring to make room for more skills
v0.2.0
- Added highlight when hovering over actionable tiles
- Changed status effects UI to show which fruit does which effect after first use
- Small tweaks to skill progression, enemy spawns, and player heath to decrease difficulty
- Improve UI for skill buttons with better text
- Add more instruction to Welcome Screen
- Added unit segments to enemy health bars
- Fix for Welcome Screen not always appearing
- Fix for various game menu items disappearing while vision impaired
v0.1.1
- Fixes for miscalculating path distances, and other updates to player and enemy path calculations. Makes enemy and player movement more consistent and resolves a whole host of bugs (also removes diagonal player movement which was actually a bug).
- Block player movement when dead and in between turns. This issue could cause weird placement when starting a new game.
- Updated how skills are disabled and enabled, which resolves some issues where skills were improperly enabled.
- Adjust player, enemy, and item sizing to better suit the size of the level tiles and each other.
- Prevent exit from being placed against a wall.
- UI clues about movement and selecting enemies now appears above items.
Download
Download
hard-six-v0.3.0-windows.zip 12 MB
Development log
- Release v0.2.0Feb 10, 2020
- Release v0.1.1Feb 01, 2020
Comments
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If you spawn 4 fruit on one tile the game crashes, I think. On level 3 with a score of 502 I killed a slime on a spot with two pears and it dropped one pear and the game never went to a state where I could walk.
Thanks for playing my game and giving this report. I'll take a look!
I tried to recreate the scenario you saw by making all enemies drop four items every time and was unable to recreate the issue. I did see an issue where you could erroneously move in between turns and after the game ends. That's included in the release I just posted, so hopefully it resolves it. Either way I will keep looking out for it. Thanks again for the report!
Actually, after watching Nick Breckon's Twitch stream, I think I see a similar issue to yours. In his game, he dies while his vision was impaired and it hit some of the UI elements. I just updated it with that resolved, among some other small changes.